A large-scale seasonal update "Swarm" has been installed on the game servers! You are in for the namesake Special Operation and a new Battle Pass, the assault rifles SAI GRY LMG and IWI Carmel, and lots of other interesting novelties.
Special Operation "Swarm"
Enjoy the atmosphere of classic horror films of the 80s! The dawn haze will be a harbinger of the nightmare that you will have to live in reality. The pitch darkness that reigns in mysterious laboratories and damp tunnels of a grim underground bunker will make you shudder from every rustle and shoot into the darkness. Well, soldier. Welcome to Swarm!
Special operation will be available later this season.
Get ready to face arachnids - predatory mutant beetles. This is a fundamentally new opponent with unique combat tactics waiting for its victim in the most unexpected places and protected by hard chitinous covers.
By completing the whole Special Operation within a certain period of time, you will get the most generous rewards: a box of powerful "Parasite" weapons covered with chitin and poisonous saliva of bloodthirsty arachnids. The series includes HArms CQR, Fostech Origin-12, Bushmaster BA50, Thompson M1928 and XM556 Microgun.
The "Swarm" season offers cool ways of decorating your coat of arms and personal profile. The new Special Operation yields plenty of unique achievements. Get them all to demonstrate your skills to others.
Special operation will be available later this season.
Battle Pass "Swarm"
We are reworking our Battle Pass system. All future BP content will have the following changes implemented:
The progression system has been recalibrated:
- The rewards for daily missions have been increased.
- Daily login streaks will now give BP points as well.
- Only the most active players will be able to complete the Battle Pass and earn quality rewards.
- BP points can now be gained as rewards through seasonal contracts.
The overall cost of content included in the Battle Pass exceeds 20 thousand Kredits. It includes:
- The “Arachnid” skins for 4 classes (upon reaching level 50);
- 10 permanent guns, including unique and season exclusive weapons such as the IWI Carmel and the SAI GRY LMG;
- Charms / Achievements / Weapon skins.
- Increased the number of BP points gained by winning matches.
- The price for purchasing a level has returned to 150 Kredits.
- The crate gained upon completing certain conditions in the Battle Pass has been removed. It is replaced with a special contract. This type of contract will be exclusive to players that have reached level 30 in the premium version of the Battle Pass. As a reward for its completion, participants will get powerful permanent weapons.
- We’ve added the display of several rewards for a level. For example, players will now be able to preview 4 bodysuits.
- You can now preview the looks of skin on your character before acquiring it.
- Currencies and grenades have been removed from the rewards. You will gain visuals, guns, and boosters.
- Added an option to purchase the premium Battle Pass from the welcome screen.
- Added a crate with seasonal content for WF$.
We hope these changes will increase your enjoyment of the Battle Passes moving forward.
Equip new skins and join the “Arachnid” squad in the fights against the unknown alien threat. The most efficient and experienced fighters can join an elite combat squad: their overall sprint distance bonus will increase by 60%.
Elite “Arachnid” squad
You can get the Elite “Arachnid” squad skins, they are waiting for players on level 50. As for the regular "Arachnid" skins, they are not part of the event and will be available later. We will inform players about the ways to get them to your collection!
"Parasite" SAI GRY LMG
Amazing "Parasite" skin for SAI GRY LMG is waiting for the most ambitious and cool players on level 35. Hurry up!
"Chitin" weapon skins
The vivid "Chitin" weapons are featuring the "Swarm" style. The looks of the weapons will definitely remind you about certain locations of the new Special Operation!
The "Toxicity" weapon series can also boast a bright design. The weapon frames are decorated with graffiti elements and the silhouette of one of the most dangerous enemies in the “Swarm” operation. The series includes primaries for all classes, as well as secondary and melee arms.
By landing killing blows with the “Toxicity” weapons, you'll get memorable expert stripes.
"Swarm" Weapon Charms
The list of available charms will be expanded with new bright items. All of them are dedicated to “Swarm”, set in the same style and will become a pleasant reminder of combats against arachnids. Top up your collection, customize weapons and enjoy new stylish guns in battle!
You can mount the accessories on the guns from the list below. As new sets appear, they will be replenished with more arms. Moreover, each new set can be installed on the weapons from the previous list.
- SAI GRY AR-15;
- F90 MBR;
- CZ 805 BREN A2;
- Cobalt Kinetics EDGE Rifle;
- АК "Alpha";
- H&K 121;
- Howa Type 89 Custom;
- SAI GRY LMG.
- Kel-Tec KS7;
- Uzkon UNG-12;
- Fabarm XLR5 Prestige;
- Marlin 1894 Custom;
- Typhoon F12;
- Typhoon F12 Custom;
- Crye Precision SIX12;
- Chiappa Triple Threat.
- Uzi Pro;
- Kriss Super V Custom;
- LWRC SMG-45;
- Tavor CTAR-21;
- Cobalt Kinetics Stealth Pistol;
- SIG MPX SBR Custom;
- Thompson M1928.
- ORSIS Т-5000;
- Truvelo CMS 20x42 mm;
- CDX-MC Kraken;
- Cobalt Kinetics Twenty-Seven;
- Dragunov SVU-AS;
- DVL-10 М2.
Participants of the new Battle Pass can get extraordinary achievements to decorate their profiles with. Get them all and demonstrate your skill in fights against extraterrestrial enemies!
Ruger Mk IV Lite
The USA pistol Ruger Mk IV Lite will become one of the best precision pistols. Its main rival is the CZ 75 Czechmate Parrot. The novelty differs from the latter thanks to higher accuracy and reduced maximum spread; it also boasts an increased damage multiplier to the head and limbs. However, the main advantage of the new pistol is a silencer that does not reduce damage.
The owner of the golden Ruger Mk IV Lite will be able to get a unique stripe for eliminating 999 opponents.
The new assault rifle offers combat specs similar to those of one of the most favoured weapon AK-12. The IWI Carmel differs from the latter due to a slightly increased rate of fire and a greater attachment variability. These advantages are offset by a lower effective range. Details.
In the game, the rifle fires two bullets in a semi-automatic firing mode. The weapon specs are perfectly balanced: excellent damage and rate of fire, good aiming range and the availability of a unique grip that reduces spread and increases the arm reloading speed. Details.
The owner of the golden AN-94 "Abakan" will be able to get a unique stripe for eliminating 999 opponents.
In the game, the new gun sports controlled recoil, excellent damage and a good rate of fire. Moreover, it can be equipped with a unique silencer that does not reduce damage. In some respects, the PP-19-01 "Vityaz" outperforms the AMB-17, but its advantages are offset by a slightly reduced hip-fire accuracy, as well as a smaller magazine and ammo. Details.
The owner of the golden PP-19-01 "Vityaz" will be able to get a unique stripe for eliminating 999 opponents.
"Snow Leopard" Series
A special winter series "Snow Leopard" has been designed for the best fighters who regularly get breathtaking victories and passionately eliminate competitors in the struggle for the top positions in the leagues. The weapon frames of the new series are decorated with an image of a large cat and an imitation of scars left by its claws which remind the enemy about sharp blades hid in the soft yet mighty paws. These beasts of weapons will suit the most bloodthirsty shooters!
We will tell you about ways of getting this weapon series in our future publications.
Expanded "Great Gatsby" series
One of the most beautiful weapon series has been replenished with 6 models: the assault rifle CZ 805 BREN A2, the shotgun Kel-Tec KS7, the submachine gun AMB-17, the sniper rifle SV-98, the pistol TEC-9 and the Gerber Tomahawk. The "Great Gatsby" guns sport powerful specs as well as sleek looks that you will definitely love. The luxurious novelties will take their rightful place in the collections of true esthetes!
SAI GRY LMG
The SAI GRY LMG is an improved version of the American weapon SAI GRY AR-15 well familiar to every Warface player. It is designed to occupy a niche between assault rifles and machine guns. The SAI GRY LMG differs from its predecessor in higher damage and a better rate of fire, as well as a more spacious magazine. The SAI GRY LMG favourably compares to other machine guns thanks to its excellent accuracy and soft recoil.
"Reaper" is one of the most accurate pistols in Warface. It favourably compares to the Ruger Mk IV Lite, another novelty of the "Swarm" season, thanks to its higher damage, better range of fire, reduced spread, a larger magazine and one-of-a-kind looks.
Improved shotgun damage indicator
A number of algorithms have been reworked to speed up the damage indicator response when firing shotguns. Previously, when hitting an enemy with a shotgun, the damage was registered separately for each pellet. Thus, in some cases, the processing time increased and there might be delays in the "damage cross" display.
We often received requests to rework the key mechanics related to the character's movement while shooting. Surely you have found yourself in a situation when the enemy actively uses the “crouch” and “prone” positions; as a result, the animation of the model is fully played even if the action is performed partially. In the current update, we have reworked the logic and mechanics of these positions.
"Crouch/stand up" positions
The character position now depends on one of the chosen mechanics of using the command - "to hold a key" or "to press a key". Two main points have been revamped: the synchronization of animations in the first and the third person views, and the effectiveness of the “crouch” command and its fading upon repeated activation.
If the player presses the key, the character model will crouch completely, and if the button is held, it will perform the action depending on the time the key is being pressed. If it is a short-term action, the crouch animation will be partial and the character will soon return to its standing position. Upon a fleeting holding of the key, the enemy silhouette will practically not change in size - it is not easy to notice a change in the enemy height by a couple of centimeters.
"Prone/stand up" positions
The "prone" position has an intermediate "crouch" animation stage. Some players used to abuse this mechanic and deliberately skip the mentioned movement in the "prone/stand up" commands. In this case, the character animation looked jerky and abrupt. Now, it will be impossible to skip the intermediate "crouch" stage. This will also apply to those situations when the player performs various movements alongside the action; for example, uses an instant exit from the "prone" position through a jump.
Improved logic of slide sounds
If the player performed an action and collided with an obstacle (a wall), the sliding sound continued to be played and did not stop; some players deliberately exploited this in combat. Now, the sound is synced to the active action. If the slide gets interrupted ahead of time, the sliding sound will also stop playing.
Improved behavior of the character model when being damaged. Now the reaction to impacts is smoother and more realistic - the character twitches and shakes less.
Added additional seasonal "Swarm" achievements. We will tell you about the ways of obtaining them in separate publications.
Added individual achievements for killing enemies with "Great Gatsby" weapons.
Optimized algorithm operation of various player actions in matches. We expect that this change will partially reduce the load on the server and the client sides while counting game achievements.
"Platform": updated the surface type on the second floor of the location. Previously, the sounds of moving around the floor were similar to those played on the first floor; now the sound of walking on the second floor will be different - more sonorous ("metallic") instead of dull. We'd like to learn your feedback on this change - be sure to share your impressions in the comments.
Weapons and Gear
ACR CQB Custom: increased minimum damage, lower and softer recoil, decreased maximum spread.
A number of popular character skins have received a sprint distance bonus or their bonus has been changed: "Paragon" and "Strike Team Alpha" - 40%; COS and "Atlas" - 50%; Blackwood - 60%.
The list of weapons available for charm installation has been expanded: added the VSK and AMB-17.
Added the dark version of several attachments for some weapon series.
Special reflex sight: the aiming point is now smaller.
Red Dot Sight: reworked attachment textures
Updated special action icons.
Added achievements for killing opponents with the "Winter Camo" series.
Added achievement for the SED upon killing 2000 enemies in the "Blackout" special operation (on Hard).
Updated test icons in the "Safe House".
- AN-94 Abakan: increased legs damage multiplier.
- ACR CQB Custom: softer recoil; increased magazine capacity (from 45 to 50) and ammo (from 315 to 350).
- M4 Custom: softer recoil and decreased spread.
- Gilboa Snake DBR: increased rate of fire (from 1000 to 1030).
- HCAR Auto: increased rate of fire (from 385 to 400); increased magazine capacity (from 24 to 25) and ammo (from 96 to 100).
- Tavor SNR: recoil has been simplified and its pattern has been changed; added achievements for eliminating 5,000 and 10,000 enemies.
- Updated the animations of the Firestarter (one of the bosses armed with a flamethrower). This will prevent situations when the boss could not be destroyed if he was standing near obstacles.
- The rewards of the "Blackout" Special Operation (on Easy) have been updated. Added a box for successful mission completion. It includes boosters, XP and useful items for combat.
- Optimized audio loading for the Safe House and the maps "Xmas Hangar", "Tunnel", "Blackwood Base", and "District 2.0". Now, thanks to the preloading of files in these locations, the game client will consume fewer resources.
- The "Snow Leopard" camouflages have been added to the Ranked Matches seasonal reward box. Now, upon completing the winter season in the 3rd, 2nd or 1st league, the player will receive a box containing the "Sapphire", "Spades" or "Snow Leopard" skins.
- Added achievements for the "Snow Leopard" and the "Flor de Muerto" weapon series.
- Updated in-game texts and descriptions.
Fixed an error due to which the tools for monitoring game indicators had an incorrect display order.
Fixed an error due to which players did not receive the reward for the daily challenge if it was completed after updating the list of tasks.
Updated game descriptions and texts.
- Cobalt Kinetics Stealth Pistol:
fixed a bug due to which the weapon reloading animation was not displayed in the third person view;
fixed a bug that caused visual artifacts in the first-person view if the character was equipped with the "GROM Engineer" skin and had the MOD Billet Foregrip V1 mounted on the weapon.
DVL-10 M2: fixed a visual error due to which, when the bolt was opened after a shot, the cartridge case was missing in the chamber.
Sidewinder Venom: fixed a bug due to which the items of the weapon modification menu were displayed incorrectly at a resolution of 1280x1024.
Fixed a bug due to which the icons of the Typhoon F12 Custom cards were less sharp than the icons of other cards.
H&K MG36: fixed a bug that caused an incorrect weapon display in the character's hands in the first-person view if tactical grips were employed.
Tavor TS12 Custom: fixed a bug that caused visual artifacts when changing weapons in the first-person view if the character was equipped with a "Samurai" skin.
Fixed a bug due to which, when viewed in the third person, a shotgun that could be reloaded might disappear from the character's hands if he overcame an obstacle (for example, climbed onto a box).
Fostech Origin-12: fixed a bug due to which the animation of the butt strike did not coincide with the actual impact on the enemy in the first-person view.
Fixed a bug due to which, in some cases, the grenade throw animation worked incorrectly in the first person view.
Fixed a bug due to which the dark version of the Rifleman Suppressor had a standard icon.
AT308: fixed a bug due to which the suppressor was missing for series weapon versions in the weapon modification menu.
M4 Custom: fixed a bug due to which the caliber of cases was different in the first and third-person view.
Kel-Tec SUB2000: fixed a bug due to which, when firing a weapon, there appeared animated snow particles.
Candy Knife: fixed a bug that caused the camera to jerk in the first-person view when moving or playing the weapon animation.
H&K MP5: fixed a visual error due to which the selective fire mechanism on the weapon was not in the automatic fire position in the attachment menu.
AM-17: fixed a bug due to which the weapon casings had an incorrect caliber.
M16A2 LMG: fixed a visual error that caused the character's hand to intersect with the weapon barrel textures when viewed from the third person.
S&W M&P R8: fixed a visual error due to which the lens of the 2x scope had visual artifacts in the first person view.
Desert Eagle "Absolute", HArms CQR "Galaxy": fixed a bug due to which some weapon attachments were missing.
Fixed a bug due to which the "Phobos" weapons did not have a unique animation in the first-person view while viewing the attachment installation menu.
Maxim 9: fixed a visual bug due to which, when firing at an obstacle, the released casings did not bounce off it.
Fixed a visual error due to which weapons of the third "Idol" series did not have a unique animation effect.
AMB-17 "Chitin": fixed a bug due to which the EOTECH 553 collimator was missing in the attachment installation menu.
Ruger Mk IV Lite: fixed a bug due to which the weapon front sight was not displayed in the aiming mode.
"Exclusion Area": fixed a bug due to which, at high graphics settings, some objects could disappear at a certain distance.
"Hawkrock": fixed a bug due to which the player could get stuck at the point "Ribs".
fixed a bug due to which the player could occupy an unintended position on the map;
fixed an unintended exploit between the points "First Floor" and "Second Floor".
"Blackgold": fixed a bug that caused a visual artifact at a certain point on the map.
"District 2.0": fixed a bug due to which the player could occupy an unintended position on the map;
- "Blackwood Base", "Platform": fixed a bug due to which, at a certain point on the map, some grenades or a Pumpkin Claymore could fall into textures.
- "Yard 2.0":
fixed a bug due to which the player could get stuck in textures on the balcony;
fixed a bug due to which there was a collision of objects at some point on the map.
- "Exclusion Area":
fixed a bug due to which visual artifacts appeared at some point on the map;
fixed a bug due to which an invisible object was present at some point on the map.
"District 2.0": fixed visual artifacts at some point on the map.
"District 2.0", "Tunnel": fixed several visual errors due to which the player could observe different textures of a certain object if he or she approached it, and then moved away from it.
"Street Wars": fixed a bug due to which the player could get stuck at a certain point on the map.
"Quarry": fixed a visual error due to which, at a certain point on the map, the player could observe an object floating in the air.
"Destination": fixed a bug due to which, at a certain point on the map, the player could gain an advantage by viewing the vault position at point 1 while remaining unnoticed by other characters.
" Forest": fixed a visual error due to which, at a certain point on the map, an object in the player's field of vision disappeared when changing the viewing angle.
Fixed a bug due to which the killing of the Quant, Antheus-6 and a number of other bosses through the finishing mechanic was displayed in the battle log with an incorrect icon.
"Operation Blackwood": fixed a bug that caused an incorrect animation of installing the portable turret in the first and the third person view.
"Pripyat": fixed a bug that caused an incorrect display of the materials of the Sharckopter-MG 3000 on the model.
"Anubis" (Act 1): fixed a bug due to which a player who joined the special operation during the death of another player found him/herself outside the game map.
"Icebreaker" (Act 3): fixed a bug due to which the player could get stuck among stones at a certain point on the map.
Fixed a bug due to which in the Solo mission it was possible to initiate a kick vote.
Sunrise (Act 4): fixed a bug due to which, in the case of killing a player with a Firestarter, the combat log icon was displayed incorrectly.
- "Sunrise": fixed a bug due to which, in some cases, the turrets did not inflict damage if they were behind the power barrier.
fixed a bug due to which the countdown to the start of the room began anew if the player chose to replay the comic strip;
fixed a bug due to which the player could jump onto a fortification, where he or she became invulnerable to Kamikaze Beetles.
"Earth Shaker": fixed a bug due to which the player could get stuck at a certain point on the map.
"Icebreaker": fixed a bug due to which an incorrect animation was observed during explosions at a certain point on the map.
Fixed a bug due to which in the booster pop-up window with several active bonuses their descriptions lacked separators.
Fixed a bug due to which, when adding friends, the nickname input field got incorrect characters.
Fixed a bug due to which the new mini-game in the Safe House was not available.
Fixed a bug due to which banners and headers of pop-ups were not displayed in the main game menu.
Fixed a bug when the friend request notification was displayed even after the user had been added to the friend list.
Fixed an error due to which the name of the received achievement in the game notification sometimes did not fit into the corresponding block.
Fixed a bug due to which, in some cases, incorrect text spaces appeared in booster tooltips.
Fixed an error due to which the right side of the column with stripes in the achievements tab did not respond to mouse hovering.
Fixed a bug due to which the private message counter did not reset after reading messages if the interlocutor had been removed from the friend list and a clan.
Fixed a bug due to which, at some point in the Safe House, the character could get stuck in textures if he or she threw a grenade while jumping.
Fixed a bug due to which, in some cases, the reticle did not match the option selected in the settings.
Fixed a bug due to which, in some cases, the character could get stuck if he or she jumped when a grenade exploded nearby.
Fixed a bug due to which the animation was ragged if the player looked at the floor and crouched.
Fixed a bug due to which, in some cases, the client stopped responding after starting PvE missions.
Fixed a bug due to which the personal offer counter got updated only after restarting the game.
Fixed a bug due to which the character class model changed in the Inventory if the player switched the class in the received invitation in the Safe House and left it.
Fixed a bug due to which, in some cases, the player could not close pop-up windows in the lobby interface.
Fixed a bug due to which the progress of kills made with certain weapons could not be counted for several achievements at once.
Fixed a bug due to which, in some cases, the rank level up notification was shown on the post-match statistics screen, and then got duplicated in the lobby.
Hephaestus Flamethrower: the visual effect of flames while firing is not displayed in the first person view after the player overcomes an obstacle.
Good luck in battle!
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