October Update — already in game!

2020-10-20 08:44:24

Soldiers!

The Blackwood Update has already landed on the live Warface servers. You are in for the Raid "Blackwood" and the namesake weapon series, the map "Blackwood Base" for the "Storm" mode, several new cool guns, and much more! Hurry up to try out the novelties!

Raid "Blackwood"

We are glad to present you the brand new Raid "Blackwood" that has already been mentioned in the development roadmap for 2020. The Raid will feature one-off bosses, different completion order and other unique features! You join "Omega Black" and set off on your first raid under the command of Oberon White. The goal is to retake the research base captured by Warface forces and prevent Blackwood secret developments from falling into the opponents' hands.

The raid "Blackwood" is a blend of new mechanics and the most successful gameplay of the previous raids. It will feature bosses with one-off features, a large open location to explore, role separation, teamwork, "meaty" gameplay, and much more. 

 

 

 

 

 

The SpecOp "Blackwood" employs a cyclic reward system already familiar to you from "Hydra". A week is allotted for mission completion. During this time you can destroy bosses in a different order. Once the cycle is over, you will automatically receive from one to three boxes with a reward. Therefore, each time you complete the raid you need to kill a new boss last. Details.

Profile decoration with the spoils of war is always the best part. The new raid is rich in unique achievements. Collect them all to prove your skills. Ave, Blackwood!

Map "Blackwood Base"

A new map "Blackwood Base" for the "Storm" mode inspired by the Raid "Blackwood" has already appeared in the game. It features a unique environment, excellent player "readability" on the ground, impressively detailed elaboration of objects and their customization depending on the side for which you fight. "Blackwood Base" has a unique charm and individuality that perfectly fit the classic gameplay of the mode. 

Win, succeed and earn unique achievements. Only the best fighters will be able to proudly decorate their profiles with these memorable distinctions. Become one of them!

 

 

 

 

 

 

Blackwood Weapon Series

By completing the Raid "Blackwood" you will be able to earn unique weapons of the "Blackwood" series. Including such arms as F90 MBR, Tavor TS12 Custom, ACR CQB Custom, H&K G28 and M134-GAU19b Hybrid. By killing opponents with the guns of this series, you can add a new stripe to your achievement collection.

 

 

 

 

 

By killing 10 000 enemies with the Blackwood guns, you can unlock a new distinction — the stripe "Dark Choices".

Other Novelties

Chiappa Triple Threat

The Chiappa Triple Threat is a new semi-automatic Medic weapon that offers high damage, excellent rate of fire, good hip fire accuracy and decent effective range. Moreover, the gun deals equal damage to the body and to the extremeties. However, since it is a break-action shotgun (like the familiar double-barreled gun), you can fire it only three times before having to reload it. 
 
In terms of gameplay, the Chiappa Triple Threat resembles the so much favoured Christmas Gingerbread Gun; however, the possibility to perform the third shot makes the new arm more versatile and deadly. 

Proud owners of the golden version of the Chiappa Triple Threat can receive a one-off stripe by eliminating 999 enemies.

 

"Apache" Series

The weapons of this series depict a warrior of the famous North American Apache tribe in war paint and wearing a recognizable headdress made of eagle feathers. The strong-willed Apaches are known for their excellent fighting skills. The arms included in the series will certainly appeal to everyone who is not new to the ways of war.

F90 MBR

Tavor TS12 Custom

ACR CQB Custom

H&K G28

M134-GAU19b Hybrid

By killing 10,000 enemies with the Apache gun series, you will be able to unlock a themed stripe.

 

H&K 121

The H&K 121 has expanded the Rifleman machine gun lineup. Its toughest competitor is the Stoner LMG A1 to which the new weapon compares favourably thanks to an increased rate of fire, better accuracy, a larger magazine, and a higher damage multiplier to the arms. These advantages are offset by a slightly lower damage, moderate range and ammo.

The owners of the golden version of the H&K 121 can get a unique stripe by eliminating 999 opponents.

 

New Seasonal RM Skins

Our new seasonal Ranked Matches camos were inspired by the playing cards. The skins are decorated with colourful images of cards flying in different directions and framing lifeless "ladies" and "kings". The design conveys a clear message: the owner of such a skin is no joke! The series includes skins for such weapons as F90 MBR, Tavor TS12 Custom, SIG MPX SBR Custom, Truvelo CMS 20x42 mm, Maxim 9 and the Gerber Tomahawk. 

Spades Skins

F90 MBR

Tavor TS12 Custom

SIG MPX SBR Custom

Truvelo CMS 20x42 mm

Maxim 9

Gerber Tomahawk

Clubs Skins

F90 MBR

Tavor TS12 Custom

SIG MPX SBR Custom

Truvelo CMS 20x42 mm

Maxim 9

Gerber Tomahawk

Diamonds Skins

F90 MBR

Tavor TS12 Custom

SIG MPX SBR Custom

Truvelo CMS 20x42 mm

Maxim 9

Gerber Tomahawk

Hearts Skins

F90 MBR

Tavor TS12 Custom

SIG MPX SBR Custom

Truvelo CMS 20x42 mm

Maxim 9

Gerber Tomahawk

The seasonal skins will become available in the upcoming Ranked Matches season. We will tell you more about it soon in a separate article.

 


Technical Changes

Additional changes to the movement system are still in development, but as part of this update, we are applying server settings in the game, which are already working and include the "60 Hz" mode and increased data throughput capacity within the server.

 

Improvements to the action synchronization system

We have recently told you how in-game events sometimes create a short-term, but abnormally high load on server algorithms. Such a peak load causes micro-delays when performing in-game actions for example, dealing damage, moving characters, etc.

As result of the study of the previously collected data, we have elaborated a plan and carried out measures aimed to eliminate the "load peaks". We will talk about further system improvements in future publications.


Content Changes

Tweaks to weapons and gear

The list of the primary class-specific weapons of the "Salamander" set has been expanded. As before, the set includes only regular weapon versions.

Rifleman:
  • IMBEL IA2;
  • MSBS Radon;
  • Famas F1;
  • RPD Custom;
  • M249 Para.
Medic:
  • Sidewinder Venom;
  • Fabarm P.S.S.10;
  • Saiga Spike;
  • Saiga Bullpup;
  • Fabarm S.A.T. 8 Pro.
Engineer:
  • Beretta MX4 Storm;
  • PM‐84 Glauberyt Custom;
  • PP 2000;
  • H&K UMP;
  • XM8 Compact.
Sniper:
  • Barrett M98B;
  • VSS Vintorez;
  • M40A5;
  • Remington R11 RSASS;
  • AS50.

All the weapon versions will be subject to change, unless stated otherwise. Have a look at the table below to discover what combat stats will be revamped.

The visual model of the melee weapon Black Hawk will be reworked in the next update. Now it will be more detailed.

In addition, themed models and achievements obtained upon eliminating enemies with the regular version of the axe have also been modified.


Other Changes

Important

  • Reworked the system of log-in rewards.
    • Now in one set there can be several reward streaks instead of just one (at the moment, there are three of them).
    • To access the next streak, you must complete the previous one without interruption.
    • In reward sets of several streaks the last one will repeat. After completing it without interruption, you will return to the beginning of the same streak instead of the first one.
    • The last streak contains the most valuable rewards.
    • The entire set and the streaks now have separate timers. At the moment, 7 missed days reset the progress of the current streak and return you to the previous one; while 30 missed weeks reset the progress of the entire set.
  • The "Quick Play" matchmaking rules have been updated: now the user will not be able to join the match from which he or she was kicked.
  • The rules of the "Storm" mode have been changed:
    • the round time for each side was reduced to 10 minutes (it used to be 15);
    • the fighters of both teams will now respawn faster;
    • the time required to capture a command post has been reduced;
    • now for the fastest possible capture of a command post, you need 3 soldiers instead of 4;
    • the ratio between the time spent in the match and the rewards received (both for the first victory of the day and in case of victory/defeat) has been preserved.

General

  • Added АК Alpha Random Boxes.
  • Localization changes.
  • Added identification of players who found a match together and entered it as a battle group ("stack"). Color indicators are displayed next to nicknames in rooms, as well as on loading screens, in-game and after-match statistics screens.
    Please note: if you are invited/join an already found room, or when you re-enter the match, the stack indicator will not be displayed since the main principle (joint search for a match) is not observed.
  • Added 3 marks and 3 badges for victories and the first place on the map "TDM Phantom Zone". 
  • Added Halloween thematic music; 
  • Added Halloween thematic download screen. 
Weapons and gear:
  • M4 Custom:
    • softer and more comfortable recoil;
    • reduced maximum spread;
    • reworked muzzle flash (to improve visibility while firing).
  • A number of attachments for some weapon series now feature a dark color.
  • Exosuit "AOS M2", Arctic Squad, Aurora Squad: added a 40% bonus to the sprint distance.
  • Ghost Squad, Nanosuit, Female-Nanosuit: added a 50% bonus to the sprint distance.
  • Reworked the model of the standard SMG sight and the SMG Grip Pod, as well as that of their skinned versions. The icons of these attachments in the weapon modification window have been changed. 
  • Added sight for Hidden War M4A1 Custom и Hidden War Remington Model 870 Custom.
General:
  • Added a class badge for completing the "Zenith" mission playing SED.

Bug Fixes

Important

  • Fixed an error due to which the vault animation (for example, overcoming a low fence) by the character was not displayed if the action was performed while shooting.
  • Fixed an error due to which in some cases the double climb could not be performed.
  • Fixed an error due to which the player stack indicators were not displayed in PvE and Raid rooms.
  • Fixed an exploit that in some cases allowed to achieve desynchronization of the displayed and the real position of the character, and, thus, get an unintended advantage.
  • Fixed a bug due to which, in some cases, the shot sound in the spectator mode could be played incorrectly and at maximum volume if shooting during the game was on pause.
  • Fixed an error due to which the player model was twitching when overcoming an obstacle (for example, a low fence).
  • Fixed reloading for Hidden War M4A1 Custom and Hidden War Remington Model 870 Custom.
General
  • Fixed an error due to which, when viewed in the third person, the character's right shoulder was unnaturally deformed when throwing a grenade.
  • Fixed a bug due to which, in the spectator mode, the model of a dead character remained standing if he or she died again immediately after the revival.
  • Fixed an error due to which the player could not start a PvE mission if he or she had been kicked from a similar room.
  • Fixed a bug due to which the achievement "Challenger" had the wrong type and image.
  • Fixed an error due to which the customization menu markers for most submachine guns were incorrectly positioned.
  • Fixed an error due to which the achievement "MG240B Elite" was not displayed in the list of achievements. 
  • Fixed an error due to which the character model could not be displayed in the Inventory if the player interrupted training in the Safe House.
  • Safe House: fixed an error which caused an incorrect visual effect when a soccer ball collided with obstacles.

Weapons and gear

  • Kel-Tec KS7: fixed an error due to which sights were positioned incorrectly on the weapon in the third person view.
  • Fixed an error due to which the icon of the EOTECH 553 collimator in the "Great Gatsby" camo was not displayed in the weapon modification window.
  • Golden Sten MkIIS: fixed a bug due to which the weapon was not considered golden by the game.
  • F90 MBR: fixed an error which caused visual artifacts on the weapon with equipped camos.
  • Jackhammer, AS VAL, M16A3 Custom, Steyr Scout, DP-27, Saiga Bullpup, Fabarm XLR5 Prestige, Saiga Spike, Mossberg 500 Custom: fixed an error due to which, when using weapons with a number of skins, the character's right shoulder was displayed incorrectly when viewed in the third person.
  • Taurus Judge, MPA 930DMG, S&W M&P R8: fixed an error due to which the weapon was displayed incorrectly in the character's hands in the third person view.
  • TEC-9 Berserk: fixed an error which caused visual artifacts on the weapon in the third person view.
  • Howa Type 89 Custom: fixed an error due to which the Rifleman Grip Pod of the golden version of the weapon was displayed differently in the first and the third person views.
  • AK Alpha "Phobos": fixed an error which caused an incorrect texture display of the weapon in the first person view.
  • Gingerbread Gun: fixed an error due to which, in the first person view, the character's left hand was displayed incorrectly while shooting.
  • SAP6, Golden FN SCAR-H, AK-103, PP-19 Bizon, AK-47, Magpul FMG-9: fixed an error due to which, in the first-person view, cartridges in the magazine were displayed incorrectly when reloading some camouflaged weapon versions.
  • AK-103 "Evil Santa": fixed an error due to which the weapon description did not mention the possibility of installing muzzle attachments.
  • H&K G36C: fixed an error due to which the scope attachments were displayed incorrectly when viewed in the third person.
  • Chiappa Triple Threat: fixed an error due to which, in the first person view, the unique flash suppressor on the weapon was displayed incorrectly.
  • Pistol Scope 2X: fixed an error due to which the attachment had an incorrect description of the multiplying parameter.
  • Kel-Tec KS7: fixed an error due to which the actual hit point did not match the standard iron sight.
  • Sidewinder Venom: fixed an error due to which the character's left hand was displayed incorrectly when using the Venom Wraptor grip and the "Ghost Squad" skins.
  • Howa Type 89 Custom: fixed an error due to which the location of the Vism Flip Dot GSS reflex sight did not match the one shown on the stripe given for kills made with this weapon.
  • Calico M950: fixed an error due to which the barrel attachments had different positions in the first and the third person views.
  • Ultra-rare SMG Scope: fixed an error due to which the crosshair did not correspond to the actual hit point.
  • Golden Chiappa Triple Threat: fixed an error due to which the weapon did not have the cyborg damage buff.
  • Mischief Army Knife: fixed an error due to which the hit animation in the first person view did not match the actual action.
  • Multipurpose Vest "Raid", Protective Armored vest "Runner": fixed an error due to which the team emblems on the vest were displayed incorrectly when viewed in the third person.
PvP
  • "Hawkrock": fixed an exploit in the area with a bomb where the player could kill enemies by shooting through the building at the base of the defending team.
  • "Bridges":
    • fixed an error due to which the player could end up on the roof of a building in front of the Blackwood base without double climb;
    • fixed an error due to which objects were displayed differently at low and high graphics settings, which in some cases could give players an unintended advantage.
  • "Black Mamba": fixed an error due to which the player could go through a closed gate at a certain point on the map.
  • "Highhill", "Downtown", "Motel": fixed an error due to which objects could disappear in the first person view if the character was at a certain point on the map.
  • "Factory": fixed an error due to which there was an incorrect double climb point in a certain place on the map.
  • "Blackwood Base": fixed an error due to which the textures of the ground on the map had an incorrect shade.
  • Palace: fixed a bug due to which the player could not throw a grenade from the window at a certain angle at the point "Ruined Top".
  • Bridges: fixed a bug due to which it was impossible to shoot through a thin wooden column at the "Yard" point.
  • Hawkrock: fixed a bug due to which it was impossible to shoot through the blinds in the window opening at the "Upstairs" point.
  • Sanctuary: fixed a bug due to which reflections on the water surface in the channel did not match the environment.
PvE
  • "Sunrise":
    • fixed a bug due to which the animation of killing the Firestarter was displayed incorrectly in the first person view if the action was performed by the SED;
    • fixed an error due to which the progress of the achievement "Demon of Steel" was not counted;
    • fixed an error which might cause visual artifacts on the horizon at high graphics settings.
  • "Blackout: fixed an error due to which the player could get stuck in the vehicle when trying to climb on top of the boxes in the back.
  • "Anubis": fixed an error due to which, at high and medium graphic settings, visual artifacts could appear in a certain place of the level.
  • Earth Shaker: fixed an error due to which the player could get stuck at some points on the map.
  • Fixed an error due to which enemy snipers in PvE modes did not use cover and did not attack the player.
  • Fixed a bug due to which special weapons disappeared in PvE missions while loading the next part of the mission.
  • "Mars", Act 2: fixed an error which caused an incorrect display of SED models in the room with operator seats.
  • "Sunrise", Act 2: fixed an error due to which the character model wearing a portable shield could stretch unnaturally if the character was sitting under an object of the environment.

Known Bugs

  • Reloading pump-action shotguns in some cases can lead to an incorrect number of shells in the magazine; in this case, the extra cartridge will not deal damage.
  • In some cases, the shooting sound of bolt-action sniper rifles may not be played.
  • The after-match statistics screen is displayed incorrectly if the player ends the match in the spectator mode.
  • The SMG Grip Pod and the EOTECH 553 collimator have incorrect icons in the weapon modification window.
  • Gilboa Snake DBR: the reload animation is different in the first person and the third person views.
  • Chiappa Triple Threat: the position of the Iron Sight does not match the actual impact point.
  • The player stack indicator is not displayed in PvE or Raid rooms.
Good luck in combat!

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